Danny Dullahan is an action game which includes comedy.
As a group, we wanted to capture the mechanics of the character which is Danny Dullahan which includes him: jumping, ducking, walking, etc. all the while keeping his head balanced.
The objective now is to make sure that the head rolling is a tad more realistic when it comes to rolling, preferably rolling also in the Y-axis as well as adding more details that could make this game more favorable such as story lines (if Dullahan is late for work, have a time limit, etc.)
Overall I think we obtained solid feedback which was having the head's movements be realistic with teetering, having more interaction with the head as it roll off of the ground. We as a group decided that those inputs of feedback was valid and which can help improve the game as far as the concepts of story, mechanics, and gameplay.
Get Dullahan Dan
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